Infinity Campaign Progress:

Infinity Campaign Progress:
PlayersRace / ArmyTotal GamesWinsLossesTiesCampaign Points
DuncanAriadna22007
BruceNomads623111
RyanNomads10101
GrahamYu Jing40223
DereckPanOceania430113

Tuesday, January 27, 2015

AAR – 100pt Nomads (Bruce) vs Yu Jing (Graham)

So, 1st game of the campaign that I’ve played was my Nomad’s Kill Team against Graham’s Yu Jing Kill Team.
Using the basic terrain that came with Operation: Icestorm (a nice size for smaller games), we rolled on the campaign tales and discovered the following conditions and missions:

Setup:
Cease-fire
Factions are in a state of cease-fire and will be penalised if they open fire first. Being attacked (successfully or not), or Discovering an enemy Camo marker or Impersonator allows a faction to initiate hostilities without penalty.
Commencing hostilities under any condition but those above incurs that Player an automatic loss of 1 VP (Victory Point).
Factions setup as per normal within 8” of the table centre(line).

Conditions/Restrictions:
Military
No restriction on troop types.

Mission:
Joint Training Exercise
This is a joint-wargame between the factions as a simulation exercise.
The KT’s are using the mission to train, either new recruits or new techniques. The use of non-lethal force is essential. Setup and Conditions apply as part of the simulation. Additionally, mercenaries cannot be fielded.
Time:                     At the end of turn 3, and every other turn, the game ends on an escalating-roll of 4+ (3+ at end of turn 3, 2+ at end of turn 4, automatic at end of turn 5).
Endgame:             The game also ends when one faction is Unconscious or eliminated.
VPs:       +1           Per enemy marker Unconscious at game end
                -1            Per enemy marker killed (does not include mercenaries).

++++++++++++++++++++++++++++++++++++++++++++++++++

Yu Jing Kill Team:
  • Zhanshi with Combi Rifle, Pistol & Knife (Lieutenant – announced after game)
  • Zhanshi with Combi Rifle, Pistol & Knife
  • Zhanshi with Combi Rifle, Pistol & Knife
  • Domaru Butai with Boarding Shotgun, E/M Grenades, Pistol, AP CCW
  • Raiden Seibutai with Heavy Rocket Launcher, Pistol, Knife


On the Yu Jing’s Table side, the Raiden & a Zhanshi set up on the right corner of the Maintenance Module on their deployment zone.  Another Zhanshi hid around the right side of the same module.  The last Zhanshi and the Domaru hid behind a Cargo Container on the left side of the deployment zone.

Nomads on Left, Yu Jing on the Right


Nomads Kill Team:
  • Mobile Brigada with Multi Rifle & Light Flame Thrower, Pistol & Knife
    (Lieutenant – announced after game)
  • Reverend Healer with Combi Rifle, Nanopulsar, Pistol & Exp CCW
  • Corregidor Alguaciles with Combi Rifle, Pistol & Knife
  • Corregidor Alguaciles with Combi Rifle, Pistol & Knife


On the Nomad’s side, an Alguaciles hid behind the corner, on the left of the Power Hub.  The Mobile Brigada went on top of the Power Hub for best line-of-sight.  Behind the Cargo Container, the last Alguaciles set up behind the left corner and the Healer on the right corner.

Yu Jing on the Left, Nomads on the Right


The Mission Begins!

Turn 1:
Yu Jing took first turn.
The Zhanshi on the right corner of the Management Module ran forward, staying behind the crates in the center of the battle zone.  A second Zhanshi ran from behind the Cargo Container on the left forward, towards the center.  As he came around the corner, one of the Alguaciles spotted him and fired.  The shot hit and wounded the Zhanshi, dropping him behind the Cargo Containers and gaining a point for the Nomads.  Having shot first, the Nomads lost a point for breaking the Cease Fire!

Nomad Alguaciles Takes Down a Yu Jing Zhanshi

The Domaru, having heard the shot, took a chance and ran from the Cargo Container to the Maintenance Module.  Once more, the Alguaciles took the shot and hit the Domaru.  Fortunately for the Domaru, his armour saved him and he made it successfully behind the Maintenance Module.  Using another order, he moved to the Left Corner of the Maintenance Module, as did the last Zhanshi.

Yu Jing - End Of Turn 1

Nomads:
The Reverend Healer moved from behind the Cargo Container to peek around the corner of the Power Hub on her left, using 2 orders in the process.  The Alguaciles on the far left also used 2 orders to move forward, behind the Cargo Containers in the centre.

Nomads - End Of Turn 1


Turn 2:
Yu Jing:
Having lost a Zhanshi last turn, Yu Jing was down to 4 orders.  The Domaru ran forward from the Management Module to behind the Power Hub on their Left.  The Raiden climbed the ladder on the side of the Maintenance Module to the top.  The Mobile Brigada spotted the movement and fired back, but missed.  The Raiden fired back with his Rocket Launcher and hit the Brigada, but the Brigada’s thick armour and cover from the parapet prevented a wound!

Raiden Fires Missiles at Brigada Mobile

The Raiden took a 2nd order and moved to the lip of the Maintenance Module and fired his Rocket launcher again at the Brigada, hitting him once more.  Again, the combination of partial cover and armour saved the Brigada from taking a wound!

The Domaru used up the last order to run around the outside edge of the Power Hub, not quite making it to the opposite corner.


Nomads:
The Mobile Brigada used an order to fire a burst at the Raiden again, the Raiden fired back in reaction.  This time, the Brigada managed to hit the Raiden though he failed to wound the Raiden.  The Raiden lost his nerve and dropped prone, hiding behind the parapet.

Mobile Brigada Shoots at the Raiden Seibutai


The Reverend Healer, using 2 orders, charged the Domaru!  (In ??? years of playing Infinity, I think this is the 1st time I actually charged into CC.)  (If I’d known how good the Domaru was in CC, I probably wouldn’t have!)  In spite of the crazy stats of the Domaru, the Healer managed to land a blow with her Explosive Close Combat Sword (?) causing 3 hits to be saved.  The Domaru managed to save 2 hits but the 3rd hit caused a wound.  Using up the last Nomad Order, the Healer attacked once more, but the Healer and the Domaru failed to hit each other (we both rolled the same number on the D20)!

Reverend Healer & Domaru Butai Fighting!


Turn 3:
Yu Jing:
Angered, the Domaru attacked the Healer and hit, but the Healer’s armour protected her from any damage.  The Domaru used a 2nd order to attack the Healer, but this time the Healer struck back and killed the Domaru!  (The Domaru failed 2 of 3 saves, taking away his last wound and adding an extra – auto-killing him.)  Due to the mission rules, instead of gaining 1VP, I LOST 1 VP!  I’m not supposed to kill anyone!  This took the Nomads to -1VP!

Angered, the Raiden stood up from behind the parapet and fired his Missile Launcher at the Mobile Brigada.  One missile hit, but the Brigada’s armour and cover once more saved him.  Tired of taking missiles to the chest, the Brigada “failed” his Guts Roll and went prone, ducked down behind the parapet.

Finally, a Zhanshi moved forward to behind the Power Hub on the left.

End of Yu Jing's Turn 3


Nomads:
The Reverend Healer moved forward, peeking around the corner of the Power Hub and fired a burst at the Raiden.  Surprisingly, in spite of the cover and armour, the Healer hit and wounded the Raiden!  A Zhanshi spotted and shot at the Healer as she shot, but missed.

With only 2 Zhanshi left and both hidden around the corner, the Healer peeked around the corner and fired at both the Zhanshi, allocating 2 shots to the closest.  Both face-to-face rolls went to the Healer and both Zhanshi were hit and wounded.  Sadly, the one victim took 2 hits and was wounded twice, auto-killing him as well!

This resulted in the End of Game.

Reverend Healer Ends The Game!


Yu Jing ad failed to wound anyone – 0VP
Nomads and wounded 3 (3VP), killed 2 (-2VP) and shot first (-1VP) – 0VP!


A DRAW?!?!?

Don't you hate it when that happens???

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