Onwards to Game 2 for me!
After getting a Draw against Graham’s Yu Jing, I fought
against Duncan’s Ariadna Kill Team.
Duncan set up the same terrain, this time setting everything
up on a 45 degree offset, instead of square to the play matt.
For the Random Mission Elements, we rolled:
Setup:
Hostile
All factions are considered to be in a state of existing
Hostility and can exchange fire at will.
Factions setup as per normal within 8” of their table edge.
Conditions:
Commercial
TAGs, and REMs cannot engage the enemy. The first time a TAG
or REM engages the enemy that Player automatically loses 1 VP.
Objective:
Revenge!
The KT’s have met before and there is bad blood between
them. Revenge is a dish best served cold…
Time:
At the end of turn 3, and every other turn, the game ends on an
escalating-roll of 4+ (3+ at end of turn 3, 2+ at end of turn 4, automatic at
end of turn 5).
Endgame:
The game also ends when one faction is eliminated.
VPs: +1 Per enemy marker killed (does not
include mercenaries).
Ariadna Kill Team:
- Line Kazak with Rifle, Pistol & Knife (Lieutenant – revealed after the battle)
- Line Kazak with Rifle, Pistol & Knife
- 13eme Moblot with Rifle, Light Shotgun, Pistol & Knife
- Loup-Garou with Sniper Rifle, Pistol & Knife
- 4eme de Chasseur with Rifle, Light Flamethrower, Antipersonnel Mines, Pistol & Knife
- 7th Foxtrot Ranger “Newport” with Boarding Shotgun, Antipersonnel Mines, Pistol & Knife
Ariadna Kill Team Deployment
The Loup-Garou was posted on the roof of the Maintenance
Module (Tau Firewarrior as a proxy). The
Line Kazaks and the Moblot deployed on the ground level behind the Maintenance
Modules and a Cargo Container. The
Chasseur and Ranger deployed forward as Camo Tokens, using their Infiltration
capabilities.
Nomads Kill Team:
- Mobile Brigada with Multi Rifle & Light Flame Thrower,
Pistol & Knife
(Lieutenant – revealed after the battle) - Reverend Healer with Combi Rifle, Nanopulsar, Pistol & Exp CCW
- Corregidor Alguaciles with Combi Rifle, Pistol & Knife
- Corregidor Alguaciles with Combi Rifle, Pistol & Knife
Nomad Kill Team Deployment
One Alguaciles was posted on the roof of a Power Hub, lying
Prone, with the Mobile Brigada on the left of the Hub. The other Alguaciles and the Healer hid
behind the Cargo Container to the right of the Power Hub.
Turn 1
Nomads take first
turn.
The Alguaciles on the Power Hub roof crawled to the
corner. Using a second order, the
Alguaciles stood up and fired at the Loup-Garou on the Maintenance Module. The Alguciles’ burst went wide (all 3 shots
rolled too high) while the Loup-Garou calmly drew a bead on his target and
nailed the Alguciles! Using Shock Ammo,
my Alguaciles was killed instantly!
Alguaciles Shoots (and dies!)
Worried about the two Camo Markers, the Brigada moved to the
corner of the Power Hub so he could shoot around each side while (hopefully)
gaining some cover. Finally, the last
Alguaciles peeked around the corner of the Cargo Container and got a lucky Crit
Hit on the Loup-Garou sniper, knocking him out!
Alguciles Takes Down The Sniper!
End Of Nomads Turn 1
Ariadina
One Camo Counter moved near the corner of the Power Hub,
then deployed a Camo Marker (gee, wonder what that is?), revealing the original
Camo Marker as the Chasseur.
The other Camo Counter moved to the other corner, and using Surprise
attack, revealed itself as the Foxtrot Ranger as it fired at the Brigada before
it could respond, but failed to wound it.
The Ranger then fired another burst of fire from the hip at the Brigada as
the Ranger ducked back around the corner.
This time, the Ranger knocked the Brigada unconscious! As a final insult, the ranger laid another
Camo Token at the corner of the power module!
Ranger Knocks Out the Brigada!
Turn 2
Nomads
With the Mobile Brigada unconscious, I was forced to declare
“Loss of Lieutenant”. This forced my
troops to have “irregular” orders (a nice change from the previous version of
Infinity).
The Healer moved towards the Mobile Brigada and
unfortunately triggered the Mine the Ranger had just laid. Fortunately, the Healer’s Armour protected
her from the blast and she was able to survive the attack. Using her second short skill and her Medikit,
the healer was able to heal the Mobile Brigada and give him back 1 wound.
The Alguaciles, feeling lonely, used his order to run over
and join the others of his Kill Team by the Power Hub.
Normally, at this point, I would be able to “reassign” the
Lieutenant to a surviving trooper.
However, the Healer had just healed the Brigada, so I left him in charge
(he did have the best armour).
End Of Nomads Turn 2
Ariadna
The Ranger was a busy fellow this time. The first order allowed the Ranger lay down
another Camo Marker as he moved to the far left corner of the Power Hub. He used a second Order to double-move to just
behind the corner of the Power Hub. Used
a third order to go back into full camo and replaced the figure with a Camo
marker.
Finally, the Ranger peeked around the corner of the Power
Hub and shot both the Alguaciles and the Healer with his Boarding Shotgun,
using Surprise Attack once again! The
shot against the Healer missed, but the shot against the Alguaciles hit,
resulting in a spray pattern that also hit the Healer anyway. The Alguaciles was knocked unconscious, but
the Healer was unharmed.
Ranger Knocks Out The Alguaciles
Turn 3
Nomads
That camoed Ranger being a pain in the derriere, I had to
neutralize it. The Mobile Brigada chased
the Ranger around the hub, firing his Flame Thrower (it ignores Camo). The attack hit and knocked the Ranger
Unconcious! More importantly, even if
the Ranger was revived somehow, his Camo was burnt and rendered useless!
Brigada Burns The Ranger!
Ariadna
Being the sneaky gits that Ariadnians are, the Chasseur used
2 orders. The first was to move around
outside the Cargo Container, both out-of-sight and out of the Zone-of-Control
of the Mobile Brigada. The second order
allowed him to move into the Brigada’s blind spot and fire a burst into the
Brigada’s back! Two shots hit and
penetrated the armour of the Brigada, killing him.
The Brigada Shot In The Back!
With all the Nomads dead or unconscious, the game
ended. I assumed that the Ariadnians would
quickly finish off the unconscious Nomads, killing them all.
Ariadna Victory! 4 – 0! (None of the Ariadna troops had died - they were all unconscious!)
+++++++++++++++++++++++++++++++++
WOW!
Great Game. I really had to hand it to Duncan on his use of Mines and Camo. The Ariadna may not be as technologically as advanced as the rest of the Human Sphere, but that doesn't mean they're helpless!
As much as I hate to say it, I think this game showed a major weakness of my force. With 2 expensive troopers (the Healer and the Brigada are both over 30pts, each), I suffered for a lack of orders and bodies. Unfortunately, with the basic box set, I didn't have a large number of choices. Back to the drawing board!
I think the reason why my Shotgun Ranger was able to do so much was the fact that we played on a small board (2' x 3' ?), meaning Infiltrating and a move could pretty much get him within 8" of anything. A 3' x 3' board may help alleviate some of that 'shotgun dominance'.
ReplyDeleteWhile I agree the board was kind of small and Infiltrating played a key role, I think that those dang mines scared me too much and let you back me into an indefensible corner. If I had come out of the corner and just take my chances with the mines (neither of which hurt the Healer or the Brigada), I could have (possibly) flanked your Infiltrators.
DeleteSadly, my basic troops for Nomads that came with the Icestorm Boxset, limited what I could take. I REALLY wanted to take my Grenzer Sniper with Multispectral visor L1. It would have been able to counter your camo more effectively, but I didn't have the SWC to take him.
Maybe next time... ;-)
Good to know. Camo is nasty.
ReplyDeleteNow I have to read how it works.