Infinity Campaign Progress:

Infinity Campaign Progress:
PlayersRace / ArmyTotal GamesWinsLossesTiesCampaign Points
DuncanAriadna22007
BruceNomads623111
RyanNomads10101
GrahamYu Jing40223
DereckPanOceania430113

Wednesday, January 28, 2015

AAR – 100pt Nomads (Bruce) vs Ariadna (Duncan)

Onwards to Game 2 for me!

After getting a Draw against Graham’s Yu Jing, I fought against Duncan’s Ariadna Kill Team.

Duncan set up the same terrain, this time setting everything up on a 45 degree offset, instead of square to the play matt.

For the Random Mission Elements, we rolled:

Setup:
Hostile
All factions are considered to be in a state of existing Hostility and can exchange fire at will.
Factions setup as per normal within 8” of their table edge.

Conditions:
Commercial
TAGs, and REMs cannot engage the enemy. The first time a TAG or REM engages the enemy that Player automatically loses 1 VP.

Objective:
Revenge!
The KT’s have met before and there is bad blood between them. Revenge is a dish best served cold…
Time:                     At the end of turn 3, and every other turn, the game ends on an escalating-roll of 4+ (3+ at end of turn 3, 2+ at end of turn 4, automatic at end of turn 5).
Endgame:             The game also ends when one faction is eliminated.
VPs:       +1           Per enemy marker killed (does not include mercenaries).


Ariadna Kill Team:
  • Line Kazak with Rifle, Pistol & Knife (Lieutenant – revealed after the battle)
  • Line Kazak with Rifle, Pistol & Knife
  • 13eme Moblot with Rifle, Light Shotgun, Pistol & Knife
  • Loup-Garou with Sniper Rifle, Pistol & Knife
  • 4eme de Chasseur with Rifle, Light Flamethrower, Antipersonnel Mines, Pistol & Knife
  • 7th Foxtrot Ranger “Newport” with Boarding Shotgun, Antipersonnel Mines, Pistol & Knife

Ariadna Kill Team Deployment

The Loup-Garou was posted on the roof of the Maintenance Module (Tau Firewarrior as a proxy).  The Line Kazaks and the Moblot deployed on the ground level behind the Maintenance Modules and a Cargo Container.  The Chasseur and Ranger deployed forward as Camo Tokens, using their Infiltration capabilities.

Nomads Kill Team:
  • Mobile Brigada with Multi Rifle & Light Flame Thrower, Pistol & Knife
    (Lieutenant – revealed after the battle)
  • Reverend Healer with Combi Rifle, Nanopulsar, Pistol & Exp CCW
  • Corregidor Alguaciles with Combi Rifle, Pistol & Knife
  • Corregidor Alguaciles with Combi Rifle, Pistol & Knife

Nomad Kill Team Deployment


One Alguaciles was posted on the roof of a Power Hub, lying Prone, with the Mobile Brigada on the left of the Hub.  The other Alguaciles and the Healer hid behind the Cargo Container to the right of the Power Hub.


Turn 1
Nomads take first turn.
The Alguaciles on the Power Hub roof crawled to the corner.  Using a second order, the Alguaciles stood up and fired at the Loup-Garou on the Maintenance Module.  The Alguciles’ burst went wide (all 3 shots rolled too high) while the Loup-Garou calmly drew a bead on his target and nailed the Alguciles!  Using Shock Ammo, my Alguaciles was killed instantly!

Alguaciles Shoots (and dies!)


Worried about the two Camo Markers, the Brigada moved to the corner of the Power Hub so he could shoot around each side while (hopefully) gaining some cover.  Finally, the last Alguaciles peeked around the corner of the Cargo Container and got a lucky Crit Hit on the Loup-Garou sniper, knocking him out!

Alguciles Takes Down The Sniper!

End Of Nomads Turn 1



Ariadina
One Camo Counter moved near the corner of the Power Hub, then deployed a Camo Marker (gee, wonder what that is?), revealing the original Camo Marker as the Chasseur.

The other Camo Counter moved to the other corner, and using Surprise attack, revealed itself as the Foxtrot Ranger as it fired at the Brigada before it could respond, but failed to wound it.  The Ranger then fired another burst of fire from the hip at the Brigada as the Ranger ducked back around the corner.  This time, the Ranger knocked the Brigada unconscious!  As a final insult, the ranger laid another Camo Token at the corner of the power module!

Ranger Knocks Out the Brigada!


Turn 2
Nomads
With the Mobile Brigada unconscious, I was forced to declare “Loss of Lieutenant”.  This forced my troops to have “irregular” orders (a nice change from the previous version of Infinity). 

The Healer moved towards the Mobile Brigada and unfortunately triggered the Mine the Ranger had just laid.  Fortunately, the Healer’s Armour protected her from the blast and she was able to survive the attack.  Using her second short skill and her Medikit, the healer was able to heal the Mobile Brigada and give him back 1 wound.

The Alguaciles, feeling lonely, used his order to run over and join the others of his Kill Team by the Power Hub.

Normally, at this point, I would be able to “reassign” the Lieutenant to a surviving trooper.  However, the Healer had just healed the Brigada, so I left him in charge (he did have the best armour).

End Of Nomads Turn 2


Ariadna
The Ranger was a busy fellow this time.  The first order allowed the Ranger lay down another Camo Marker as he moved to the far left corner of the Power Hub.  He used a second Order to double-move to just behind the corner of the Power Hub.  Used a third order to go back into full camo and replaced the figure with a Camo marker. 

Finally, the Ranger peeked around the corner of the Power Hub and shot both the Alguaciles and the Healer with his Boarding Shotgun, using Surprise Attack once again!  The shot against the Healer missed, but the shot against the Alguaciles hit, resulting in a spray pattern that also hit the Healer anyway.  The Alguaciles was knocked unconscious, but the Healer was unharmed.

Ranger Knocks Out The Alguaciles

 The Ranger used a final order to double-tap the Healer with the Boarding Shotgun.  This time, he was able to knock the Healer unconscious.



Turn 3
Nomads
That camoed Ranger being a pain in the derriere, I had to neutralize it.  The Mobile Brigada chased the Ranger around the hub, firing his Flame Thrower (it ignores Camo).  The attack hit and knocked the Ranger Unconcious!  More importantly, even if the Ranger was revived somehow, his Camo was burnt and rendered useless!

Brigada Burns The Ranger!

Ariadna
Being the sneaky gits that Ariadnians are, the Chasseur used 2 orders.  The first was to move around outside the Cargo Container, both out-of-sight and out of the Zone-of-Control of the Mobile Brigada.  The second order allowed him to move into the Brigada’s blind spot and fire a burst into the Brigada’s back!  Two shots hit and penetrated the armour of the Brigada, killing him.

The Brigada Shot In The Back!

With all the Nomads dead or unconscious, the game ended.  I assumed that the Ariadnians would quickly finish off the unconscious Nomads, killing them all.


Ariadna Victory!  4 – 0!  (None of the Ariadna troops had died - they were all unconscious!)

+++++++++++++++++++++++++++++++++

WOW!

Great Game.  I really had to hand it to Duncan on his use of Mines and Camo.  The Ariadna may not be as technologically as advanced as the rest of the Human Sphere, but that doesn't mean they're helpless!

As much as I hate to say it, I think this game showed a major weakness of my force.  With 2 expensive troopers (the Healer and the Brigada are both over 30pts, each), I suffered for a lack of orders and bodies.  Unfortunately, with the basic box set, I didn't have a large number of choices.  Back to the drawing board!

Tuesday, January 27, 2015

AAR – 100pt Nomads (Bruce) vs Yu Jing (Graham)

So, 1st game of the campaign that I’ve played was my Nomad’s Kill Team against Graham’s Yu Jing Kill Team.
Using the basic terrain that came with Operation: Icestorm (a nice size for smaller games), we rolled on the campaign tales and discovered the following conditions and missions:

Setup:
Cease-fire
Factions are in a state of cease-fire and will be penalised if they open fire first. Being attacked (successfully or not), or Discovering an enemy Camo marker or Impersonator allows a faction to initiate hostilities without penalty.
Commencing hostilities under any condition but those above incurs that Player an automatic loss of 1 VP (Victory Point).
Factions setup as per normal within 8” of the table centre(line).

Conditions/Restrictions:
Military
No restriction on troop types.

Mission:
Joint Training Exercise
This is a joint-wargame between the factions as a simulation exercise.
The KT’s are using the mission to train, either new recruits or new techniques. The use of non-lethal force is essential. Setup and Conditions apply as part of the simulation. Additionally, mercenaries cannot be fielded.
Time:                     At the end of turn 3, and every other turn, the game ends on an escalating-roll of 4+ (3+ at end of turn 3, 2+ at end of turn 4, automatic at end of turn 5).
Endgame:             The game also ends when one faction is Unconscious or eliminated.
VPs:       +1           Per enemy marker Unconscious at game end
                -1            Per enemy marker killed (does not include mercenaries).

++++++++++++++++++++++++++++++++++++++++++++++++++

Yu Jing Kill Team:
  • Zhanshi with Combi Rifle, Pistol & Knife (Lieutenant – announced after game)
  • Zhanshi with Combi Rifle, Pistol & Knife
  • Zhanshi with Combi Rifle, Pistol & Knife
  • Domaru Butai with Boarding Shotgun, E/M Grenades, Pistol, AP CCW
  • Raiden Seibutai with Heavy Rocket Launcher, Pistol, Knife


On the Yu Jing’s Table side, the Raiden & a Zhanshi set up on the right corner of the Maintenance Module on their deployment zone.  Another Zhanshi hid around the right side of the same module.  The last Zhanshi and the Domaru hid behind a Cargo Container on the left side of the deployment zone.

Nomads on Left, Yu Jing on the Right


Nomads Kill Team:
  • Mobile Brigada with Multi Rifle & Light Flame Thrower, Pistol & Knife
    (Lieutenant – announced after game)
  • Reverend Healer with Combi Rifle, Nanopulsar, Pistol & Exp CCW
  • Corregidor Alguaciles with Combi Rifle, Pistol & Knife
  • Corregidor Alguaciles with Combi Rifle, Pistol & Knife


On the Nomad’s side, an Alguaciles hid behind the corner, on the left of the Power Hub.  The Mobile Brigada went on top of the Power Hub for best line-of-sight.  Behind the Cargo Container, the last Alguaciles set up behind the left corner and the Healer on the right corner.

Yu Jing on the Left, Nomads on the Right


The Mission Begins!

Turn 1:
Yu Jing took first turn.
The Zhanshi on the right corner of the Management Module ran forward, staying behind the crates in the center of the battle zone.  A second Zhanshi ran from behind the Cargo Container on the left forward, towards the center.  As he came around the corner, one of the Alguaciles spotted him and fired.  The shot hit and wounded the Zhanshi, dropping him behind the Cargo Containers and gaining a point for the Nomads.  Having shot first, the Nomads lost a point for breaking the Cease Fire!

Nomad Alguaciles Takes Down a Yu Jing Zhanshi

The Domaru, having heard the shot, took a chance and ran from the Cargo Container to the Maintenance Module.  Once more, the Alguaciles took the shot and hit the Domaru.  Fortunately for the Domaru, his armour saved him and he made it successfully behind the Maintenance Module.  Using another order, he moved to the Left Corner of the Maintenance Module, as did the last Zhanshi.

Yu Jing - End Of Turn 1

Nomads:
The Reverend Healer moved from behind the Cargo Container to peek around the corner of the Power Hub on her left, using 2 orders in the process.  The Alguaciles on the far left also used 2 orders to move forward, behind the Cargo Containers in the centre.

Nomads - End Of Turn 1


Turn 2:
Yu Jing:
Having lost a Zhanshi last turn, Yu Jing was down to 4 orders.  The Domaru ran forward from the Management Module to behind the Power Hub on their Left.  The Raiden climbed the ladder on the side of the Maintenance Module to the top.  The Mobile Brigada spotted the movement and fired back, but missed.  The Raiden fired back with his Rocket Launcher and hit the Brigada, but the Brigada’s thick armour and cover from the parapet prevented a wound!

Raiden Fires Missiles at Brigada Mobile

The Raiden took a 2nd order and moved to the lip of the Maintenance Module and fired his Rocket launcher again at the Brigada, hitting him once more.  Again, the combination of partial cover and armour saved the Brigada from taking a wound!

The Domaru used up the last order to run around the outside edge of the Power Hub, not quite making it to the opposite corner.


Nomads:
The Mobile Brigada used an order to fire a burst at the Raiden again, the Raiden fired back in reaction.  This time, the Brigada managed to hit the Raiden though he failed to wound the Raiden.  The Raiden lost his nerve and dropped prone, hiding behind the parapet.

Mobile Brigada Shoots at the Raiden Seibutai


The Reverend Healer, using 2 orders, charged the Domaru!  (In ??? years of playing Infinity, I think this is the 1st time I actually charged into CC.)  (If I’d known how good the Domaru was in CC, I probably wouldn’t have!)  In spite of the crazy stats of the Domaru, the Healer managed to land a blow with her Explosive Close Combat Sword (?) causing 3 hits to be saved.  The Domaru managed to save 2 hits but the 3rd hit caused a wound.  Using up the last Nomad Order, the Healer attacked once more, but the Healer and the Domaru failed to hit each other (we both rolled the same number on the D20)!

Reverend Healer & Domaru Butai Fighting!


Turn 3:
Yu Jing:
Angered, the Domaru attacked the Healer and hit, but the Healer’s armour protected her from any damage.  The Domaru used a 2nd order to attack the Healer, but this time the Healer struck back and killed the Domaru!  (The Domaru failed 2 of 3 saves, taking away his last wound and adding an extra – auto-killing him.)  Due to the mission rules, instead of gaining 1VP, I LOST 1 VP!  I’m not supposed to kill anyone!  This took the Nomads to -1VP!

Angered, the Raiden stood up from behind the parapet and fired his Missile Launcher at the Mobile Brigada.  One missile hit, but the Brigada’s armour and cover once more saved him.  Tired of taking missiles to the chest, the Brigada “failed” his Guts Roll and went prone, ducked down behind the parapet.

Finally, a Zhanshi moved forward to behind the Power Hub on the left.

End of Yu Jing's Turn 3


Nomads:
The Reverend Healer moved forward, peeking around the corner of the Power Hub and fired a burst at the Raiden.  Surprisingly, in spite of the cover and armour, the Healer hit and wounded the Raiden!  A Zhanshi spotted and shot at the Healer as she shot, but missed.

With only 2 Zhanshi left and both hidden around the corner, the Healer peeked around the corner and fired at both the Zhanshi, allocating 2 shots to the closest.  Both face-to-face rolls went to the Healer and both Zhanshi were hit and wounded.  Sadly, the one victim took 2 hits and was wounded twice, auto-killing him as well!

This resulted in the End of Game.

Reverend Healer Ends The Game!


Yu Jing ad failed to wound anyone – 0VP
Nomads and wounded 3 (3VP), killed 2 (-2VP) and shot first (-1VP) – 0VP!


A DRAW?!?!?

Don't you hate it when that happens???

Monday, January 5, 2015

And so it begins...

Well, after playing a couple of Infinity "Lite" games using the Operation Icestorm, I thought it was time to start a campaign that we've been threatening to do for some time.

To start everyone off easy, we're using a slightly modified "Kill Team" campaign I downloaded YEARS ago (maybe even Infinity Version 1!).  Players get 100pts to form a Kill Team, minimum or 4 figures, maximum of 6 figures.  We roll Random conditions and mission objectives.  This forces everyone to take "generic" teams that are able to do multiple types of missions.

The rules can be found here:
https://drive.google.com/open?id=11yvj-0YoZ5pZEwmzjYguScJqi-8xSDp12CoxQYCSgUE&authuser=0

Once we've complete a month or two, I want to increase the point values to 200, then 300 points, hopefully ending with some sort of event.

Good Luck!