Infinity Campaign Progress:

Infinity Campaign Progress:
PlayersRace / ArmyTotal GamesWinsLossesTiesCampaign Points
DuncanAriadna22007
BruceNomads623111
RyanNomads10101
GrahamYu Jing40223
DereckPanOceania430113

Sunday, February 15, 2015

AAR – 100pt Nomads (Bruce) vs Nomads (Ryan)

It was a dark day for the Nomads.  2 Kill Teams, working for 2 different factions, were hired to fight each other (obviously as there was no other reason for Nomads to fight other Nomads).

After setting up the table, we rolled for the missions on the Kill Team rules.

The Table Layout
(Ryan on Left, Bruce on Right)
(All direction references based off this photo)

For the Random Mission Elements, we rolled:

Setup:
Hostile
All factions are considered to be in a state of existing Hostility and can exchange fire at will.
Factions setup as per normal within 8” of their table edge.

Conditions:
Commercial
TAGs, and REMs cannot engage the enemy. The first time a TAG or REM engages the enemy that Player automatically loses 1 VP.

Objective:
Revenge!
The KT’s have met before and there is bad blood between them. Revenge is a dish best served cold…
Time:                     At the end of turn 3, and every other turn, the game ends on an escalating-roll of 4+ (3+ at end of turn 3, 2+ at end of turn 4, automatic at end of turn 5).
Endgame:             The game also ends when one faction is eliminated.
VPs:       +1           Per enemy marker killed (does not include mercenaries).


Nomads Kill Team (Ryan):
  • Zero with Boarding Shotgun, Mines, Pistol & Knife (Camo Marker)
  • Zero with Boarding Shotgun, Mines, Pistol & Knife (Camo Marker)
  • Corregidor Alguaciles with Combi Rifle, Light Grenade Launcher, Pistol & Knife
  • Intruder with Combi Rifle, Light Flamethrower, Grenades, Pistol, CCW (Camo Marker)
    (Lieutenant – revealed after the battle)
  • Die Morlock Gruppe (Rolled +3 Ph stats) with Chain Rifle, Smoke Grenades, Assault Pistol, DA CCW
  • Die Morlock Gruppe (Rolled 8-4 Mov stats) with Chain Rifle, Smoke Grenades, Assault Pistol, DA CCW
Looking at the photo above, everyone deployed on the table, all within the deployment zone.  (Ryan forgot the Zeros came with Infiltrate until sometime in turn 3 - OOPS!)  Sadly, I didn't record the starting positions properly.  What I do remember if the "Fast" Morlock was on the "top" half of the table and the "Strong" Morlock was on the "bottom"

Nomads Kill Team (Bruce):
  • Mobile Brigada with Multi Rifle & Light Flame Thrower, Pistol & Knife
    (Lieutenant – revealed after the battle)
  • Reverend Healer with Combi Rifle, Nanopulsar, Pistol & Exp CCW
  • Corregidor Alguaciles with Combi Rifle, Light Grenade Launcher, Pistol & Knife
  • Corregidor Alguaciles with Combi Rifle, Light Grenade Launcher, Pistol & Knife
Team "Bruce" deployed on the right side of the photo.  An Alguacile deployed on the roof of a Power Module for the view and cover.  The Brigada was behind the 3 Yellow Cargo Containers while the Reverend Healer and last Alguaciles hid behind the single Blue Cargo Container, facing opposite directions.

We rolled for Willpower and Bruce Failed his roll while Ryan passed.  Ryan chose to assign Deployment (making Bruce deploy 1st), letting Bruce decide who had initiative (1st turn).


Turn 1
Bruce
Once more, I was short orders (4 vs 6 to Ryan), so I decided to play more defensively.  I moved the Brigada behind the Green/Blue stacked Cargo Containers, hiding around the corner.  The Alguaciles on foot moved to behind the right-most Green Container on the bottom, about midway and the Reverend Healer moved to cover another corner elsewhere.  The Alguaciles on the roof stayed put, waiting for a shot...

Ryan
The Morlocks had Impetuous orders and had to move towards the closest enemy first. (Speedy towards the  Brigada, Strongman towards the bottom Alguaciles.)  The Morlocks both used another (Irregular) order  forward. Two Camo Markers moved forward using 4 orders.  Once Camo marker moved within the Zone of Control of the Brigada, so he turned to face towards the top of the photo, trusting the Alguaciles to watch the Brigada's back.  The Fast Morlock then moved between Cargo Containers (Out of Line Of Sight to the Brigada) and fired his Chain Rifle at the Alguaciles on the Power Hub Roof.  Taking a chance, the Alguaciles used its ARO to fire back.  The Alguaciles missed and was knocked unconcious by the wound suffered from the Morlock.

(As the Reverend was a Doctor, we didn't remove the Alguaciles as a casualty.)


Turn 2
Bruce
Well, down to 3 orders with 1 casualty already, I had to take a chance and deal with the flanking forces moving on the Brigada.  The Brigada backed to the Power Hub, exposing LOS to the Morlock and fired a Burst of DA from his Multi Rifle. The Morlock fired his Chain Rifle back as an ARO.  Both models were hit, but the Brigada made his save while the Morlock suffered multiple wounds, killing him instantly.  

The Reverend Healer used an order to run towards the wounded Alguaciles, but realized she wouldn't be able to reach him and attempt to heal him with only 1 more order.  So the other Alguiciles moved to the corner of the Green Cargo Container and fired a burst at the other Morlock.  It was then I was informed the Morlocks don't get cover!  The second Morlock fired its Chain Rifle back at the Alguaciles as an ARO.  Both the Morlock and the Alguaciles were hit and both failed Armour Saves, killing the Morlock and knocking the Alguaciles unconcious.

Ryan
The Camo Marker on the bottom moved forward its maximum move.  The Camo Marker on the top moved around the top corner of a Cargo Container and shot at the Brigada, exposing itself as a Zero.  The Brigada surprised the Zero by taking an ARO shot with the Flame Thrower, defeating both the Camo and Cover mods the Zero had expected to take advantage of.  Once again, both models were hit, but the Brigada made its save whereas the Zero suffered a horrible death.

The Camo Marker on the bottom used an order to move forward once more.  The last Camo Marker (Ryan had forgotten about it until then) had moved forward and climbed on the roof of a Maintenance Module.


Turn 3
Bruce
With only 2 orders, I really had limited choices.  I decided I needed another order and the Reverend Healer was closer to the roof top Alguaciles, so I used both orders to run to the Power hub, climb the ladder and successfully "healed" the unconcious Alguaciles.


Ryan
The Camo Marker on the roof of the Maintenance Module moved to the edge, gaining a cover save if he ever exposed himself.  The Alguaciles moved forward and fired a burst at the unconcious Alguaciles and killed her with an extra 2 wounds.  Finally, using a Lt. Order, the Camo Marker on the Maintenance Module revealed itself as the Intruder and tried to throw a Grenade onto the roof beside the Reverend Healer and Alguaciles in a "Hail Mary" Speculative attack.  However, the attack missed and the turn ended.

We rolled to see if the game would continue, but failed he roll - the game ended at the end of Turn 3.

3 - 1 for Bruce
++++++++++++++++++++++++++

Great Game!  It was a Nail-Biter!

I was really worried that the last Grenade attack would hit.  Fortunately, it missed and we pulled out a win as a result.  If the Grenade had hit, there was a good chance I would have lost both the Reverend and Alguaciles in the explosion.

This is one of those games where the dice rolls really were the deciding factor.  

I think Ryan had a really good mix of troops and just suffered some bad luck. I like the Morlocks and the "Random" factors with them but they were a double-edged sword. Having to move toward the enemy meant I knew where they were going and allowed me to set up kill zones.  Unfortunately for me, both got into Chain Rifle range before they died and both knocked a model out of the game (until the Reverend Healer managed to heal 1).

On my side, I love the armour of the Mobile Brigada.  The Flame Thrower was great fun against the Zero hiding around the corner of that Cargo Container.  Sadly, he's very expensive and limited the number of troops (and orders) that I got each turn.  The Healer was a good idea too, but I maybe could have been served just as well by using regular Alguaciles with Medkits, though the Willpower roll is worse and probably I would fail more save attempts.  Decisions, decisions...

Anyway, Great Game - I look forward to playing against Ryan again in the future!

AAR - 100 pts. Ariadna (Duncan) vs. Yu Jing (Graham)


On Sunday Feb 15, Graham and I threw down for an Infinity Kill Team game. With all the lovey-dovey stuff on the previous day, it was time to return back to good ol' face kicking. Rolling for the mission our forces were Hostile (exchange fire without penalty) and Military (no troop restrictions). Our objective was Infograb.
A data console was placed at the centre of the table on which each player had to retrieve the data from. Any model could retrieve the data on a successful WIP roll while in base contact with the console, while a hacker could do the same from 8". The game length was variable, rolling for game end at the end of turn 3, and automatically ending at the end of turn 5. We played on a 3' x 3' table.

Victory points were awarded as such:
+1 - Have the only figures on the board at game end
+2 - Remove the info from the board via the faction's deployment zone

The model that successfully hacked the console counted as carrying the info, and the info could be passed to another model. The scenario said the console could only be hacked twice per game, and didn't specify how the info could be passed along. With no other explanations present, Graham and I agreed that each faction could only steal the data once form the console, and that a short movement action was required to either pick up or pass off the info from model to model.

The forces vying for informational superiority were:

Yu Jing
Zhanshi Lt - Combi Rifle, Pistol, Knife
Zhanshi - Combi Rifle, Pistol, Knife
Zhanshi - Combi Rifle, Pistol, Knife
Domaru Butai - Berserk, Kinematika L1, Martial Arts L3, Boarding Shotgun, E/M Grenades, Pistol, AP CCW
Raiden Seibutai - CH: Limited Camouflage, X Visor, Heavy Rocket Launcher, Pistol, Knife

Ariadna
Line Kazak Lt - Rifle, Pistol, Knife
Line Kazak - Rifle, Pistol, Knife
Lou-Garoup - Valor: Courage, X Visor, Sniper Rifle, Pistol, Knife
Moblot - Jungle Terrain, Not Hackable, Shock Immunity, CH: Mimetism, Rifle, Light Shotgun, Pistol, Knife
Chasseur - CH: Camouflage, Infiltration, Multiterrain, Sixth Sense L1, Rifle, Light Flamethrower, Antipersonnel Mines, Pistol, Knife
Foxtrot Ranger - CH: Camouflage, Infiltration, Multiterrain, Boarding Shotgun, Antipersonnel Mines, Pistol, Knife

Graham won the Lt roll, and chose to have first turn, giving me first deployment. I actually wanted this, as there was a building with a crate on it in my deployment zone on which I could place my sniper. The Loup started prone, gaining cover from his height advantage. I placed the Ranger as a Camo Token in contact with the console, and the two Line Kazaks near the front of my deployment zone for a potential hand off (or grab in case the Ranger went down). The Moblot was placed so he could move and cover the Yu Jing escape path. The Chasseur deployed (also as a Camo Token) on the roof near the console in prone.
The Raiden with his HRL was placed as a Camo Token on the small building. The Lt Zhanshi was placed in cover in the far left corner, while the Domaru and the other two Zhanshi were placed forward to make a break for the info.



Turn 1
Yu Jing
Graham lost no time in making a break for the info. Figuring a Boarding Shotgun would be good for keeping figures away form the console, Graham sent the Domaru up with a move-move. Crossing a small clearing between buildings, the Japanese infinity wasn't fast enough to avoid a sniper round from the Loup-Garou. The second wound of the Domaru saved him from the Shock ammo of the sniper. Annoyed at the command that the Loup had of the field, the Raiden de-cloaked and shot at the sniper. The Loup wasn't fast enough to pull off a successful shot, and was burned to death from the Fire ammo of the rocket. Without anyone watching the board centre, the centre Zhanshi moved up and hacked the console with impunity.
Ariadna
Down my sniper and an order, I had to stop or slow down the Yu Jing so the info couldn't be stolen away with a mad break. With two orders, the Moblot moves to the corner of the L building and puts fire on what turned out to be the Yu Jing lieutenant in the far left corner. The Zhanshi's armour held, be her nerves did not, and she dove back into cover. With three instead of four imperial scum watching the console, the Chasseur de-cloaked and pulled a move worthy of "The Expendables". One of the three Rifle shots was each split onto the Domar, Zhanshi, and the Raiden. All the shots landed, and only the Raiden remained, going prone to cower behind cover! With my last order the Ranger attempted to hack the console, but failed (What version of Windows is this!?).



Turn 2
Yu Jing
Annoyed at the crack shooting of the Chasseur, the Raiden stood up and fired his HRL at the plucky Frenchman, who dove behind cover (dodge by going prone), but wasn't fast enough, and burnt to death. With his last two orders, Graham sent a Zhanshi (the one deployed on the right) to pick up to info. The Zhanshi managed to dodge the covering fire of the Moblot on the way to the info, but got hit and when down near the yellow container.
Ariadna
Seeking retribution for his countryman, the Moblot moved within the +0 range of the HRL, and put all three shots on the Raiden. The wall stopped two rounds, but the third found its way past the Raiden's armour, rendering him Unconscious. Without the overwatch of the HRL, the Moblot moved up to where a Zhanshi has originally deployed, and went into Suppression Fire.



Turn 3
Yu Jing
*At this point both Graham and I totally forgot about the Retreat! rule. However, neither of us had spent Command Tokens, so in our post-game discussion we assumed that a ret-conned CT had been spent to keep the lieutenant in the game.*
With the stern gaze and ready Rifle of the Moblot trained on the battlefield, the Zhanshi charged out in hopes of catching the Frenchman unaware. However, it turned out to be more of a "Butch Cassidy" move rather than Terry Crews a la "The Expendables", and the imperialist was gunned down.

With all the Yu Jing soldiers dead or dying, we assumed that the remaining Ariadnans could simply walk off with the info relieved from the dead Zhanshi.

End result: Ariadna 3 VP, Yu Jing 0 VP.